Launch smarter.
Keep what you build.

A free, private toolkit that tells first-time creators the truth about crowdfunding — your real odds, the moves that actually change them, and real campaigns like yours — built from 590,000 real Kickstarter projects.

Check your campaign readiness
~40%
of Kickstarter campaigns get funded — preparation is most of the difference
$5,100 · 71
the median winning raise and its backer count — real wins are modest and planned
0%
equity you give up on Kickstarter — you keep everything you build

The problem this solves

A young creator with a genuinely good idea usually has exactly one asset — the idea — and no map. The adult infrastructure (forming a company, patents, accounting) and the tactical know-how (what actually gets a campaign funded) are invisible walls. Meanwhile the most-hyped funding paths are the worst deal for a first-timer: venture capital funds ~1–2% of applicants and costs you majority ownership by Series A; TV pitch shows reach ~0.2% of applicants. Rewards crowdfunding funds ~40% of campaigns and costs 0% of your company — but only if you launch prepared. This toolkit is the map.

How it works

1

Learn your real odds

Not "Technology: hard." Your actual subcategory: DIY electronics funds at ~52%; apps at ~7%. Big crowded space or quiet corner — you'll know before you commit a year to the wrong shape.

2

Score your readiness

Eleven plain questions across the eleven factors that separate prepared campaigns from unprepared ones — goal size, preparation time, campaign duration, pre-launch audience, prototype, manufacturing costing, and more. No sugarcoating: you get a ranked list of what to fix, weakest first.

3

See real campaigns like yours

A full written report compares you to the field and shows real matched campaigns — one that made it, one that came heartbreakingly close, one that didn't — from a database of 5,000 recent projects, each linked to its real page.

4

Fix the gaps, then launch

A ranked fix list turns your weak points into a to-do list. Work it, re-score, and launch when the data changes its mind — owning 100% of what you made.

Who this is for

Student makers and first-time hardware creators. School engineering programs, maker clubs, hackathon communities, and youth-entrepreneur organizations that want their members to test real ideas with real stakes — without handing over ownership to get started. It's free, it's open, and it works the same whether you found it through a club or on your own at 2am with an idea you can't stop thinking about.

See it in action

🎥 Walkthrough video coming here — the full journey from idea to funded campaign, start to finish.
(Video will be added with a privacy-respecting embed; the campaign checker itself never makes a network request.)
Our promise: receipts, not hype. Every number on this site comes from real, public campaign data — and every example links to the real page so you can check us. We will tell you when your odds are bad, when your category is brutal, and when you shouldn't launch yet. Honesty is the whole point: you can't beat odds you've been lied to about.

Campaign Readiness Score

Answer these before you hit publish. The score checks your Kickstarter against the things the data says actually move funding — and tells you what to fix first. Honest estimate, not a guarantee.

Scoring model updated 31 July 2026. We re-fitted the weights against 57,982 recent campaigns, comparing only campaigns within the same subcategory. Three things changed. Two new questions were added — how long you prepared before launching, and how many days your campaign runs — because together they carry more of the measurable signal than anything except goal size, and neither was being asked about. Video’s weight was halved, because its advantage has fallen from +21.6 points to +5.4 since 2019. And the reward-tier question no longer has campaign length bundled into it. The scale is still out of 100 and the verdict bands are unchanged, so scores stay comparable — but a campaign that was strong except for launching in a hurry will score lower than it did before, on purpose.

🔒 Nothing you type leaves your device. This page never talks to a server — open your browser's network tab if you want to verify.

Your campaign

0
/ 100 ready
Fill in your campaign to see your score.
Estimated chance of funding
vs. ~40% platform average
Say it with us:No idea is a bad idea.

This number only measures how ready you are — never whether your idea is good, and no score ever could tell you that. Don't let it talk you out of something real. Let this process be the push that makes it sharper. Funded or not, you'll walk away actually knowing how to run a business — that's the real win, with getting funded as the bonus.

Fix these first

Full breakdown

Real Creators

This tab will hold interviews with real Kickstarter creators โ€” solo makers up to established companies โ€” talking about what worked on their campaigns and what they'd do differently, alongside images from their campaigns used with their written permission.

Nothing lives here yet. Interviews are being arranged, and nothing appears without the creator's signed consent. When it fills, every entry follows the same rules as the rest of this tool: links out, never embeds; no tracking; and a creator's appearance is not an endorsement of Launchpath โ€” it's their story, told so the next first-timer learns from it.

A creator's own account of their campaign is testimony, not statistics โ€” entries here will be labelled that way, exactly like the judgement factors in the score.

Questions, answered straight

The things creators, parents, and program leads actually ask.

Is my idea safe here? Can anyone see what I type?
No one can see it โ€” including us. This entire site runs inside your browser: no server, no accounts, no analytics, no storage. Your answers and your idea never leave your device. Don't take our word for it: open your browser's developer tools, watch the network tab, and use the campaign checker โ€” nothing is transmitted. That's also why there's no "save" button; nothing you type is collected, period.
Is this affiliated with Kickstarter?
No. This is an independent, free project. All statistics come from publicly available campaign data (about 590,000 projects across 2009โ€“2026), and every example links to its public Kickstarter page. We think Kickstarter's rewards model is the best first outside money for most creators โ€” 0% equity, honest all-or-nothing rules โ€” but nobody here speaks for Kickstarter.
Will this guarantee my campaign gets funded?
No โ€” and be suspicious of anything that says otherwise. The score measures preparation against the factors that historically separate funded campaigns from failed ones. The odds figure is an estimate from historical data, clearly labeled. What we can say: the difference between prepared and unprepared campaigns in the data is enormous, and every point of preparation is in your control.
Where do the numbers come from?
Two public datasets of real Kickstarter campaigns: a 378,662-project baseline (2009โ€“2017) and a 210,806-project current snapshot (through mid-2026), plus Kickstarter's own published statistics and rules. Subcategory rates, goal-size effects, and the matched examples all come from this data. Full details on the "Our data & method" tab.
Why do you keep telling me to lower my goal?
Because it's the single strongest lever in the entire dataset. Kickstarter is all-or-nothing: raise 99% of your goal and you keep nothing. Campaigns asking under $5,000 fund at roughly 47โ€“54%; over $100,000, about 8%. A modest goal you can blow past beats an ambitious goal you nearly hit โ€” you can always raise more than your goal (many campaigns do), but you can't keep a near miss.
My idea is an app or software. Why the warning?
Kickstarter backers pre-order things โ€” and the data is brutal about it: apps fund at ~7% and software at ~14%, versus ~39โ€“55% for physical hardware. If your idea can have a physical edition (a device, a kit, a box), that one choice transforms your odds. If it must stay pure software, crowdfunding may simply be the wrong first path โ€” bootstrapping to first users, or community-based funding, may serve you better.
What about investors โ€” VC, angels, Shark Tank?
Real numbers: angels fund ~2% of applicants (typically taking 10โ€“20% of your company), seed VC funds ~1โ€“2% (about 20% per round โ€” founders usually drop below majority ownership by Series A), and TV pitch shows put ~0.2% of applicants on air. These paths exist for a reason, but they're tools for later, and they cost the thing this project cares most about: your ownership. Crowdfunding funds ~40% of campaigns and costs 0% equity. Start where the odds are best and the ownership stays yours.
If I use this, who owns my campaign and my company?
You do. Completely. This toolkit takes nothing โ€” no fees, no equity, no data. And the path it recommends (rewards crowdfunding) means your backers pre-order your product; they don't own a piece of your company. That's the core philosophy: young creators should keep what they build.
Can my club, school, or program use this?
Yes โ€” that's the intent. It's free, runs anywhere a browser runs, and needs no accounts or setup, which makes it easy to drop into a workshop, a class, or a program curriculum. If you run a maker club, engineering program, or youth-entrepreneur community and want to go deeper, the whole project is built to be openly auditable and extendable.
Why should I trust the examples?
Because you can check every one. All matched campaigns are real projects with public numbers, and every card links to the actual Kickstarter page. No composites, no invented stories, no cherry-picking only winners โ€” the database deliberately includes 1,500 near-misses and 1,000 failures, because the "almost" stories teach more than the hits.
My score came back low. Now what?
That's the tool working, not failing โ€” it just saved you your one first impression. Every point you're missing maps to a concrete fix in your report: build the prototype, collect reservations, get a real manufacturing quote, cut the goal. Work the list, re-score, and launch when the report changes its mind. The gap between an 11 and an 85 is usually weeks of focused work, not luck.
What does the score actually measure?
Preparation โ€” specifically the eleven factors it scores: goal size (weighted heaviest), preparation time, campaign duration, pre-launch audience, real manufacturing costing, working prototype, demo video, idea-testing with real people, delivery-date realism, campaign simplicity, and an honest risks section. Five of the eleven are measured — their weights fitted from recent campaign data — and six are judgement. Every row of your breakdown is labelled, so you can always see which is which. It does not measure how good your idea is โ€” no questionnaire can. It measures whether you've done the things that let a good idea win.

Our data & method

Where every number comes from, and the rules we follow so they stay honest.

The datasets

Baseline: 378,662 campaigns (2009โ€“2017). The classic public research dataset of Kickstarter projects. Used for the most reliable success-rate benchmarks โ€” category and subcategory rates, the goal-size gradient, and outcome distributions.

Current snapshot: 210,806 campaigns (through June 2026). A monthly public crawl of Kickstarter. Used for current-era volumes, subcategory sizes and shares, trend direction, and the matched-example database.

The 5,000-campaign example database. A stratified sample from the current snapshot: 2,500 funded campaigns across the whole winning range, 1,500 near-misses (50โ€“99% funded โ€” deliberately over-sampled, since they're the rarest and most instructive outcome), and 1,000 clear failures โ€” spread across all 15 categories and 160 subcategories, 84% launched 2024โ€“2026, with extra density in Technology, Design, and Games (the maker/hardware audience), every record carrying its public numbers and a link to the real page.

Published research & platform rules. Kickstarter's own statistics and creator rules (working-prototype requirement, all-or-nothing funding, Risks & Challenges), academic work on delivery rates, and large-scale campaign analyses inform the scoring weights.

The honesty rules

1. Estimates are labeled estimates. The odds figure guides decisions; it doesn't promise outcomes, and the tool says so wherever it appears.

2. Known bias is disclosed, not ignored. Monthly crawls over-sample successful projects, which inflates recent raw success rates. We therefore use the cleaner baseline for absolute rates and the snapshot only for rankings, shares, and volumes โ€” where that bias can't mislead.

3. Failures are first-class data. Half the story lives in campaigns that didn't make it. The example database deliberately over-samples near-misses โ€” the rarest and most instructive outcome band.

4. Everything checkable links to its source. Every matched example links to its live public page. No composites, no invented stories.

5. We collect nothing. No analytics, no storage, no accounts. The site cannot leak, sell, or lose what it never receives. This is verifiable in your browser's network tab.

6. Newer subcategories don't get invented numbers. Where a subcategory lacks enough history for a reliable rate (e.g. TTRPG, STL files, Toys), the tool says so and falls back to the category average, flagged in your report.

Known limits

Bulk campaign data can't see everything. It doesn't know whether funded projects actually delivered (published research suggests ~9% of funded projects never do โ€” our report warns about this, and deeper per-campaign research is ongoing). It can't measure idea quality, execution skill, or luck. And historical rates describe the past โ€” categories shift, platforms change rules, and your campaign is not an average. Use the numbers the way a good pilot uses a weather report.

Free and open source (MIT) — read the code on GitHub. Zero network requests: nothing you type leaves this device.